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Kinsward

A 2D colony sim with z-levels, dual game modes, and deep procedural world generation. Explore, build, and command — all in the same world.

Adventure Mode

Take direct control of a character. Explore the world, mine blocks, place structures, and navigate z-levels in real time with WASD controls.

Overseer Mode

Switch to an RTS perspective. Select units, issue move/build/demolish commands, manage task queues, and coordinate your colony from above.

Living World

Procedurally generated worlds with a 16-step climate pipeline — tectonic plates, rainfall simulation, river erosion, 22 biomes, and realistic vegetation.

Deep Systems

Z-levels with stairs, shadowcasting FOV, dynamic lighting, A* pathfinding, companion AI, and a full TCP debug protocol for scripting and automation.

Kinsward is in active pre-1.0 development (v0.17.0). Core systems — adventure mode, overseer mode, procedural world generation, unit commands, and the kinswardctl debug tool — are functional. Crafting, advanced AI, and textured rendering are planned for future phases.

  • Rust — systems language for performance and safety
  • Bevy 0.18 — ECS game engine
  • Avian2D — 2D physics
  • kinswardctl — TCP-based CLI for game control, debugging, and automation