Adventure Mode
Adventure mode puts you in direct control of a single character. Move through the world, mine blocks, place structures, and interact with items in real time — all presented in a dark-themed UI with floating transparent panels.
The top-left corner shows a floating HUD overlay (no background):
- Level badge — large number showing the unit’s current level
- HP bar — red health bar with current/max values
- EP bar — green energy bar with current/max values
Movement
Section titled “Movement”Move with
Z-Level Navigation
Section titled “Z-Level Navigation”The world has vertical z-levels. Navigate between them using stairs:
Shift + Comma Shift, Shift + Comma Shift, Shift + Comma Shift, — climb stairs upShift + Period Shift. Shift + Period Shift. Shift + Period Shift. — descend stairs down
Stairs Up and Stairs Down are constructable blocks that can be placed in Overseer mode’s Build Menu under the Stairs category.
Your character stands at z=N on top of a solid block at z=N-1. The block at your feet (z=N) is usually AIR.
Surface Transitions
Section titled “Surface Transitions”When moving between tiles at different elevations:
| Transition | Condition |
|---|---|
| Walk | Same z-level |
| Step Up | Target is 1 block higher |
| Step Down | Target is 1 block lower |
| Fall | Target is >1 block lower (damage planned) |
| Blocked | Target has blocks_movement at feet level |
A tile is walkable if it does not have blocks_movement at feet level and has supports_standing below.
Block Interaction
Section titled “Block Interaction”- Left click — mine the block at your cursor
- Right click — place the selected hotbar item as a block
Z-Level Targeting
Section titled “Z-Level Targeting”By default, clicks target the wall level (z, same as your character). Use modifiers to target other levels:
| Modifier | Level | Cursor Color |
|---|---|---|
| None | Wall (z) | White |
| Floor (z-1) | Blue | |
| Ceiling (z+1) | Orange |
Additional cursor colors: red = block can be mined, green = block can be placed.
Inventory & Hotbar
Section titled “Inventory & Hotbar”Your character carries items in a 4x10 grid (40 slots) with a visible hotbar of 10 slots.
1 1 1 1 1 1 through0 0 0 0 0 0 — select hotbar slots- Scroll wheel — cycle through hotbar
Tab Tab Tab Tab Tab Tab — open/close full inventoryQ Q Q Q Q Q — drop itemShift Shift Shift Shift Shift Shift + click — move full stack
The inventory panel also displays:
- Equipment slots — Head, Weapon, Body, Shield, Legs, Accessory (6 slots on the left)
- Stats — STR, DEX, CON, INT, WIS, CHA displayed below equipment
- Traits — trait pills shown at the bottom of the inventory
Items can be block types (Stone Wall, Wood Wall, Glass Wall, etc.) which can be placed with right click, or resources (Wood, Apple) for crafting.
Crafting
Section titled “Crafting”Press
Companions
Section titled “Companions”Press
Pause Menu
Section titled “Pause Menu”Press
- Continue — resume the game
- Save World — save to a timestamped slot
- Load — browse and load from a list of all saves with formatted dates
- Quit — exit to desktop
Autosave runs every 5 minutes, rotating through 5 slots. The Load menu lists all saves including autosaves.
Switching Modes
Section titled “Switching Modes”Press