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Overseer Mode

Overseer mode gives you an RTS-like top-down view with floating dark-themed panels. Pan the camera, select units, issue commands, and manage your colony through the Settlement Bar, Toolbar, Unit List, and Unit Detail panels.

A persistent bar at the top of the screen showing:

  • Settlement label
  • Population count (Colony faction units)
  • Day and Season
Action Input
Pan WWW AAA SSS DDD or Arrow keys
Free pan Middle mouse drag
Change z-level Scroll wheel
Jump z-level PageUpPageUpPageUp / PageDownPageDownPageDown

The camera is detached from the player — you can scroll freely across the map and through z-levels.

Action Input
Select single unit Left click on unit
Box select Left click + drag
Add to selection ShiftShiftShift + left click
Deselect all Left click on empty space

Selected units are highlighted and ready to receive commands.

Right-click to issue a smart command to all selected units. The action depends on what’s under the cursor:

Priority Condition Action
1 Item on tile Pick up
2 Solid block Demolish
3 Hotbar has block item Build
4 Default Move to

Command colors: green = move, blue = build, red = demolish, yellow = pickup.

Hold ShiftShiftShift + right-click to queue a command (append to the unit’s command queue instead of replacing it).

A bottom-center toolbar with 5 buttons that override the smart action:

Button Mode Effect
Dig ForceDemolish Always demolish at cursor
Build ForceBuild Always build at cursor (opens Build Menu)
Pickup ForcePickup Always pick up at cursor
Cancel ForceCancel Cancel commands at cursor
Auto Auto Smart action resolution (default)

Each button displays a live badge with the number of pending tasks of that type (e.g. “Dig (5)”). The active tool is highlighted. Press EscapeEscapeEscape to reset to Auto.

Selecting the Build tool opens a two-level menu at the bottom of the screen:

Categories:

Category Contents
Walls Stone walls, wood walls, glass walls
Stairs Stairs up, stairs down
Stations Workbench, Furnace, Sawmill, Crusher
Light Lanterns
Plants Trees, bushes, tall grass
Resources Ores, clay, coal
Water Water blocks
Terrain Other terrain blocks

Each item card shows the block name and count from your inventory. Items with zero count are dimmed. Click a card to select it for placement, click again to deselect.

Press NNN to toggle the Unit List panel on the left side of the screen. It shows a scrollable list of all Colony units.

Each unit card displays:

  • Name and Race
  • Current status (Moving/Working/Idle) and coordinates
  • Level badge, HP bar, EP bar
Action Effect
Single click Select unit (camera follows)
Double click Possess unit (switch to Adventure mode)

When a unit is selected, a detail panel appears on the right side showing:

  • Unit name
  • Level badge with HP and EP bars
  • Race and trait pills (colored tags for each trait)
  • Current task description
  • Command queue preview (first 5 entries)

Commands issued to units are backed by a global TaskQueue. Tasks have types:

Task Description
Build Place a block at a tile
Demolish Remove a block at a tile
Pickup Pick up an entity

Idle units with the Colony faction automatically pick up pending tasks from the queue. Units pathfind to the target using A* and execute the command on arrival.

For large-scale operations, use kinswardctl zone commands to issue bulk build/demolish orders across rectangular areas.

Press BBB to return to Adventure Mode.