Overseer Mode
Overseer mode gives you an RTS-like top-down view with floating dark-themed panels. Pan the camera, select units, issue commands, and manage your colony through the Settlement Bar, Toolbar, Unit List, and Unit Detail panels.
Settlement Bar
Section titled “Settlement Bar”A persistent bar at the top of the screen showing:
- Settlement label
- Population count (Colony faction units)
- Day and Season
Camera Controls
Section titled “Camera Controls”| Action | Input |
|---|---|
| Pan | |
| Free pan | Middle mouse drag |
| Change z-level | Scroll wheel |
| Jump z-level |
The camera is detached from the player — you can scroll freely across the map and through z-levels.
Unit Selection
Section titled “Unit Selection”| Action | Input |
|---|---|
| Select single unit | Left click on unit |
| Box select | Left click + drag |
| Add to selection | |
| Deselect all | Left click on empty space |
Selected units are highlighted and ready to receive commands.
Issuing Commands
Section titled “Issuing Commands”Right-click to issue a smart command to all selected units. The action depends on what’s under the cursor:
| Priority | Condition | Action |
|---|---|---|
| 1 | Item on tile | Pick up |
| 2 | Solid block | Demolish |
| 3 | Hotbar has block item | Build |
| 4 | Default | Move to |
Command colors: green = move, blue = build, red = demolish, yellow = pickup.
Hold
Toolbar
Section titled “Toolbar”A bottom-center toolbar with 5 buttons that override the smart action:
| Button | Mode | Effect |
|---|---|---|
| Dig | ForceDemolish | Always demolish at cursor |
| Build | ForceBuild | Always build at cursor (opens Build Menu) |
| Pickup | ForcePickup | Always pick up at cursor |
| Cancel | ForceCancel | Cancel commands at cursor |
| Auto | Auto | Smart action resolution (default) |
Each button displays a live badge with the number of pending tasks of that type (e.g. “Dig (5)”). The active tool is highlighted. Press
Build Menu
Section titled “Build Menu”Selecting the Build tool opens a two-level menu at the bottom of the screen:
Categories:
| Category | Contents |
|---|---|
| Walls | Stone walls, wood walls, glass walls |
| Stairs | Stairs up, stairs down |
| Stations | Workbench, Furnace, Sawmill, Crusher |
| Light | Lanterns |
| Plants | Trees, bushes, tall grass |
| Resources | Ores, clay, coal |
| Water | Water blocks |
| Terrain | Other terrain blocks |
Each item card shows the block name and count from your inventory. Items with zero count are dimmed. Click a card to select it for placement, click again to deselect.
Unit List
Section titled “Unit List”Press
Each unit card displays:
- Name and Race
- Current status (Moving/Working/Idle) and coordinates
- Level badge, HP bar, EP bar
| Action | Effect |
|---|---|
| Single click | Select unit (camera follows) |
| Double click | Possess unit (switch to Adventure mode) |
Unit Detail
Section titled “Unit Detail”When a unit is selected, a detail panel appears on the right side showing:
- Unit name
- Level badge with HP and EP bars
- Race and trait pills (colored tags for each trait)
- Current task description
- Command queue preview (first 5 entries)
Task System
Section titled “Task System”Commands issued to units are backed by a global TaskQueue. Tasks have types:
| Task | Description |
|---|---|
| Build | Place a block at a tile |
| Demolish | Remove a block at a tile |
| Pickup | Pick up an entity |
Idle units with the Colony faction automatically pick up pending tasks from the queue. Units pathfind to the target using A* and execute the command on arrival.
Zone Operations
Section titled “Zone Operations”For large-scale operations, use kinswardctl zone commands to issue bulk build/demolish orders across rectangular areas.
Switching Back
Section titled “Switching Back”Press