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Overseer Mode

Overseer mode gives you an RTS-like top-down view with floating dark-themed panels. Pan the camera, select units, issue commands, and manage your colony through the Settlement Bar, Toolbar, Unit List, and Unit Detail panels.

A persistent bar at the top of the screen showing:

  • Settlement label
  • Population count (Colony faction units)
  • Day and Season
ActionInput
Pan W W W A A A S S S D D D or Arrow keys
Free panMiddle mouse drag
Change z-levelScroll wheel
Jump z-level PageUp PageUp PageUp / PageDown PageDown PageDown

The camera is detached from the player — you can scroll freely across the map and through z-levels.

ActionInput
Select single unitLeft click on unit
Box selectLeft click + drag
Add to selection Shift Shift Shift + left click
Deselect allLeft click on empty space

Selected units are highlighted and ready to receive commands.

Right-click to issue a smart command to all selected units. The action depends on what’s under the cursor:

PriorityConditionAction
1Item on tilePick up
2Solid blockDemolish
3Hotbar has block itemBuild
4DefaultMove to

Command colors: green = move, blue = build, red = demolish, yellow = pickup.

Hold Shift Shift Shift + right-click to queue a command (append to the unit’s command queue instead of replacing it).

A bottom-center toolbar with 5 buttons that override the smart action:

ButtonModeEffect
DigForceDemolishAlways demolish at cursor
BuildForceBuildAlways build at cursor (opens Build Menu)
PickupForcePickupAlways pick up at cursor
CancelForceCancelCancel commands at cursor
AutoAutoSmart action resolution (default)

Each button displays a live badge with the number of pending tasks of that type (e.g. “Dig (5)”). The active tool is highlighted. Press Escape Escape Escape to reset to Auto.

Selecting the Build tool opens a two-level menu at the bottom of the screen:

Categories:

CategoryContents
WallsStone walls, wood walls, glass walls
StairsStairs up, stairs down
StationsWorkbench, Furnace, Sawmill, Crusher
LightLanterns
PlantsTrees, bushes, tall grass
ResourcesOres, clay, coal
WaterWater blocks
TerrainOther terrain blocks

Each item card shows the block name and count from your inventory. Items with zero count are dimmed. Click a card to select it for placement, click again to deselect.

Press N N N to toggle the Unit List panel on the left side of the screen. It shows a scrollable list of all Colony units.

Each unit card displays:

  • Name and Race
  • Current status (Moving/Working/Idle) and coordinates
  • Level badge, HP bar, EP bar
ActionEffect
Single clickSelect unit (camera follows)
Double clickPossess unit (switch to Adventure mode)

When a unit is selected, a detail panel appears on the right side showing:

  • Unit name
  • Level badge with HP and EP bars
  • Race and trait pills (colored tags for each trait)
  • Current task description
  • Command queue preview (first 5 entries)

Commands issued to units are backed by a global TaskQueue. Tasks have types:

TaskDescription
BuildPlace a block at a tile
DemolishRemove a block at a tile
PickupPick up an entity

Idle units with the Colony faction automatically pick up pending tasks from the queue. Units pathfind to the target using A* and execute the command on arrival.

For large-scale operations, use kinswardctl zone commands to issue bulk build/demolish orders across rectangular areas.

Press B B B to return to Adventure Mode.