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Installation

Terminal window
# Extract the archive
tar xzf kinsward-vX.Y.Z-linux-x86_64.tar.gz
# Run the game
./kinsward

Extract the .zip archive and run kinsward.exe.

The game expects the assets/ directory to be in the same location as the binary:

kinsward # or kinsward.exe on Windows
assets/
├── blocks.ron # block definitions
├── items.ron # item definitions
├── Natural.png # sprite atlas
├── Civilized.png # sprite atlas
└── People.png # sprite atlas
./kinsward [--debug] [COMMAND]
Flag / SubcommandDescription
--debugEnable debug mode (physics gizmos, F3/F11 debug keys, admin panel)
new [--seed N]Create a new world (optional seed); skips main menu
load <name>Load a save file; skips main menu
(no subcommand)Start at the main menu
VariableDescription
DEBUG=trueSame as --debug
WORLD_SEED=NFallback seed (new --seed takes priority)
Terminal window
# Start at the main menu
./kinsward
# New world with a specific seed
./kinsward new --seed 42
# Load a save file directly
./kinsward load quicksave
# Debug mode + new world with random seed
./kinsward --debug new
# Seed via environment variable
WORLD_SEED=42 ./kinsward new