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Crafting

Items exist in the game and can be picked up, dropped, and stored in your inventory. Block-type items can be placed in the world.

ItemGroupStack Size
AppleFood64
WoodResource64

These items can be placed as blocks using right-click in Adventure Mode or Build commands in Overseer Mode:

ItemPlaces Block
Stone WallWALL_STONE
Wood WallWALL_WOOD
Glass WallGLASS_WALL
GrassGRASS
SandSAND
DirtDIRT
StoneSTONE
SnowSNOW
IceICE
MudMUD
Dry GrassDRY_GRASS
LanternLANTERN (light source)
Stairs UpSTAIRS_UP
Stairs DownSTAIRS_DOWN

Items and blocks are defined in data files (assets/items.ron and assets/blocks.ron) using the RON format — no recompilation needed to add new types.

The world is built from block types, each with specific properties:

IDNameBlocks MovementSupports StandingNotes
0AIREmpty space
1VOIDxImpenetrable boundary
2HOLEVertical shaft, see-through
10STONExxSolid rock
11DIRTxxUnderground fill
20GRASSxSurface terrain
21SANDxBeach / desert
22MUDxWet terrain
23DRY_GRASSxArid terrain
24SNOWxCold terrain
25ICExxSemi-transparent solid
40WALL_STONExConstructed wall
41WALL_WOODxConstructed wall
42GLASS_WALLxTransparent wall
50STAIRS_UPxAscending stairs
51STAIRS_DOWNxDescending stairs
60DEEP_WATERxImpassable water
61SHALLOW_WATERxWadeable
70LANTERNLight source

Movement rule: A tile is passable if the block at feet level does not have blocks_movement and the block below has supports_standing.

Future phases will introduce:

  • Crafting recipes — transform raw materials into refined goods
  • Production buildings — workshops, smelters, sawmills
  • Resource chains — wood → boards, ore → ingots → tools
  • Farming — grow crops, manage food supply