Crafting
Current Items
Section titled “Current Items”Items exist in the game and can be picked up, dropped, and stored in your inventory. Block-type items can be placed in the world.
Resources
Section titled “Resources”| Item | Group | Stack Size |
|---|---|---|
| Apple | Food | 64 |
| Wood | Resource | 64 |
Block Items
Section titled “Block Items”These items can be placed as blocks using right-click in Adventure Mode or Build commands in Overseer Mode:
| Item | Places Block |
|---|---|
| Stone Wall | WALL_STONE |
| Wood Wall | WALL_WOOD |
| Glass Wall | GLASS_WALL |
| Grass | GRASS |
| Sand | SAND |
| Dirt | DIRT |
| Stone | STONE |
| Snow | SNOW |
| Ice | ICE |
| Mud | MUD |
| Dry Grass | DRY_GRASS |
| Lantern | LANTERN (light source) |
| Stairs Up | STAIRS_UP |
| Stairs Down | STAIRS_DOWN |
Items and blocks are defined in data files (assets/items.ron and assets/blocks.ron) using the RON format — no recompilation needed to add new types.
Block Types
Section titled “Block Types”The world is built from block types, each with specific properties:
| ID | Name | Blocks Movement | Supports Standing | Notes |
|---|---|---|---|---|
| 0 | AIR | Empty space | ||
| 1 | VOID | x | Impenetrable boundary | |
| 2 | HOLE | Vertical shaft, see-through | ||
| 10 | STONE | x | x | Solid rock |
| 11 | DIRT | x | x | Underground fill |
| 20 | GRASS | x | Surface terrain | |
| 21 | SAND | x | Beach / desert | |
| 22 | MUD | x | Wet terrain | |
| 23 | DRY_GRASS | x | Arid terrain | |
| 24 | SNOW | x | Cold terrain | |
| 25 | ICE | x | x | Semi-transparent solid |
| 40 | WALL_STONE | x | Constructed wall | |
| 41 | WALL_WOOD | x | Constructed wall | |
| 42 | GLASS_WALL | x | Transparent wall | |
| 50 | STAIRS_UP | x | Ascending stairs | |
| 51 | STAIRS_DOWN | x | Descending stairs | |
| 60 | DEEP_WATER | x | Impassable water | |
| 61 | SHALLOW_WATER | x | Wadeable | |
| 70 | LANTERN | Light source |
Movement rule: A tile is passable if the block at feet level does not have blocks_movement and the block below has supports_standing.
Planned Features
Section titled “Planned Features”Future phases will introduce:
- Crafting recipes — transform raw materials into refined goods
- Production buildings — workshops, smelters, sawmills
- Resource chains — wood → boards, ore → ingots → tools
- Farming — grow crops, manage food supply