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Installation

Terminal window
# Extract the archive
tar xzf kinsward-vX.Y.Z-linux-x86_64.tar.gz
# Run the game
./kinsward

Extract the .zip archive and run kinsward.exe.

The game expects the assets/ directory to be in the same location as the binary:

kinsward # or kinsward.exe on Windows
assets/
├── blocks.ron # block definitions
├── items.ron # item definitions
├── Natural.png # sprite atlas
├── Civilized.png # sprite atlas
└── People.png # sprite atlas
FlagDescription
--debugEnable debug mode (physics gizmos, test items, admin panel)
--seed <N>Set world generation seed
VariableDescription
DEBUG=trueSame as --debug
WORLD_SEED=NFallback seed (CLI --seed takes priority)
Terminal window
# Normal run
./kinsward
# Debug mode with a specific seed
./kinsward --debug --seed 42
# Seed via environment variable
WORLD_SEED=42 ./kinsward