Installation
Installing from a Release
Section titled “Installing from a Release”# Extract the archivetar xzf kinsward-vX.Y.Z-linux-x86_64.tar.gz
# Run the game./kinswardWindows
Section titled “Windows”Extract the .zip archive and run kinsward.exe.
Directory Structure
Section titled “Directory Structure”The game expects the assets/ directory to be in the same location as the binary:
kinsward # or kinsward.exe on Windowsassets/├── blocks.ron # block definitions├── items.ron # item definitions├── Natural.png # sprite atlas├── Civilized.png # sprite atlas└── People.png # sprite atlasCommand-Line Options
Section titled “Command-Line Options”| Flag | Description |
|---|---|
--debug | Enable debug mode (physics gizmos, test items, admin panel) |
--seed <N> | Set world generation seed |
Environment Variables
Section titled “Environment Variables”| Variable | Description |
|---|---|
DEBUG=true | Same as --debug |
WORLD_SEED=N | Fallback seed (CLI --seed takes priority) |
Examples
Section titled “Examples”# Normal run./kinsward
# Debug mode with a specific seed./kinsward --debug --seed 42
# Seed via environment variableWORLD_SEED=42 ./kinsward